Navmesh edits to match the changes in the latest Legacy version for the following mods: Dawn of Skyrim - Patch updated to reflect the plugin name change for that mod. Fixed normal map on the 0-9 library sign. -Updated Vahlok: Vahlok's mask now rests with Vahlok who is properly unique in appearance now. (Courtesy of DK Double Dub), Skyrim Unique Treasures - Added replica recipes for the usable items from this mod (Thanks to Manaficutious). Neloth in Tel Mithryn will taks you with retrieveing a random staff that belonged to But there was something obviously wrong. Additionally, Auryen will reimburse you for the cost of the statue if you talk to him about it. The Visage of the Dragonborn armor set has also been refined and revamped. Clockwork - Added a new display for this mod in the Dragonborn Hall (Thanks to Xahtax). Posted on November 13, 2020 by November 13, 2020 by Can't find the display for the Royal Armoury mod. Skyrim Underground - Fixed a navmash conflict in Windcaller Pass that was missed previously. Requires 1 Malachite and 1 Sapphire to craft. Resolution. Clockwork - Fixed the hatch for the airship. (Jesto), Arrow displays (linked to bows being displayed) added, Fixed some deepholme jewelry display asset issues (cushions), Reverted dragon priest mask mesh fixes to vanilla standard and moved the fixes to the Clockwork patch. Not just a display mod, not just a quest mod, not just a new guild mod, but a complete foundational flagship mod to build an entire load order around. Gave Kyre a pickaxe so he can defend himself better when being sent on excavations. (Picky), Added Dagger, Staves and Ammunition options to the weapon rack activators. Shipment crates can be enabled for inns, player homes, and/or carriage locations. Moonpath to Elsweyr - Alvaro's Knapsack was inadvertently disabled in the patch. For a full, downloadable list including links to the mods and additional information on what the patch provides, click the button above. New Treasure Hunt - Updated the patch for the new ESL flagged .esp version. usaid12345. Copyright © 2021 Robin Scott. Bad Gremlins Legacy Collection - Added the missing Malarux Codex power formlists. Replaced kmvaultscript with dbm_treasuryscript in Rkund. (Clean dbm_treasuryscript), Fixed a minor problem with the Vahlok Replica (SirJesto), Fixed Library room position to prevent clipping caused in 5.4.3. Added a new chest to the Hall of Heroes where you can drop only your chosen items to auto-sort. Fixed a CTD when using the library benches with a controller. Fixed map of tamriel enable parent (Xmas decorations), Fixed #1090 - Ancient Tongues weapons didn't modify shout value correctly (thanks Spheal). (Clean kmvaultscript), Treasury now emits a mod event when the gold total is updated. Fixed model assigned for Picky's Journal (thanks again Deapri) - you can now pick it up correctly, also fixed a missing texture for Journal of the Hunt. Updated natural science display scripts to give the option to use items from storage. This is the official page for all Legacy of the Dragonborn SSE patches and the central home of the Legacy FOMOD patcher which will include all the latest patches in an easy to use installer. Fixed issue with windcaller pass pillar scene (after windcaller relics are found) doesn't fire. Enhanced Solitude - Adjusted the navmesh near the museum gates. If you would like advice on how to make an addon for this mod see the addon article in the article tab, and just ask if you have any questions. Jaysus Swords - The activators Formlist numbers have been corrected. Fixed Red Eagle's Sword Replica not displayed from the auto sorter (Reported by Mur4s4me on Nexus Mods). “Legacy of the Dragonborn” is a MASSIVE addition which will change the way you play Skyrim forever. Removed the enchantment from the Staff of Ancient Tongues Replica. Meet the curator Auryen Mo… Let's Go Luna! 5.0.0 - 5.0.32 (May not work for v5.1.0+), Required by the various included LOTD pacthes. -Universal Craftloot: Craft looting can now be executing from any default craft station in the world. All rights reserved. Fixed one spider not linked to the enable marker. - [BUGFIX] Edited some armor records that had invalid Biped entries or Race entries. Zim's Thane Weapons - Updated for v1.6+ of Zim's mod. - [BUGFIX] Added MASItemsSUB formlist to the Display Prepstation Script that was preventing the Book from M&S from Auto-sorting. Skyrim Unique Treasures - Fixed incorrect formID for Micmou's Spade in the SUT digging tools formlist. Delete the duplicate replica recipe for Grimsever, Added the DBM_ prefix to all globals (does not impact the game), Added treasury access, Jewelry cabinet access and Fate card collection access to the Airship, Fixed issue with Kyre finding you in the world during the first dig phase of Windcaller pass, Fixed issue with quest lock up of Windcaller pass if you take the right branch in south windcaller pass before using the jade claw on the left section, Fixed issue where showing Auryen the guildhouse will fail to fire the scene or enable the papers on the desk because the hall of heroes tour handler hijacks him, Fixed stage issue surrounding Ezra and the ancient shield. Dawnfang/Duskfang now properly evolves and tracks kills and the hand of glory with spiffy new models and textures has a proper curse which requires a small quest to be fulfilled in order to break it before the hand outright kills you. Tools of Kagrenac - Fixed an issue where Sunder and Wraithguard would appear in both Legacy and TOK locations resulting in duplicates. Wheels of Lull - Corrected the Standard Harquebus and the Combatative Harquebus that had their activators mixed up. -New custom Explorer and Museum Guard armors! This may later conflict with an official patch provided by the Legacy Team that uses the same space. Fixed Shield of Solitude and Winterhold Helm disappearing display issue (*see script cleaning notes below). : TWR now is part of Legacy and no longer requires the stand alone mod. The MCM will report your current remaining slots. On games in progress, if you have the Sword of Ancient Tongues but have not seen Byron after 2 days, use setstage dbm_shatteredlegacy 0 in the console. -Completely rebuilt and redesigned Safehouse: Space added to accommodate both followers and children, sitting area and garden as well. Removed the jewellery sort script from the haunted museum instance as this would cause undesired issues with your display count. -Hot springs removed: With the vastly expanded footprint of the museum which now accurately reflects the building layout and space usage, the hot springs sadly had to go. Karagas' Tower is now set as a NoReset Zone to prevent users from losing items stored there and relics duplicating. clean the script dbm_bannerscript, DBMDisplayScriptAnimal, DBM_ConfigMCMScript and the instance of DBM_SupplyRecordScript xx16695C, Fine tuned some elements of the haunted museum quest, Added a museum key to the cabinet by auryen's desk in the office to address accessibility when Auryen is sleeping (for games in progress), Auryen will now give the player a key to the gallery after the intro tour, Set deepholme crown stands to enable when remodeled, Added an inventory event filter to the TWR handler (performance and stability), Carried back some elements from Safehouse Plus for consistency, Fixed mask display alignment in Deepholme, Fixed wood bowl display order issue in safehouse, Updated model for Neb Crescen (courtesy of RonnieMagnum, thanks Ronnie! Updated the plugin description to include the version for better visibility in LOOT. This is not an official patch. The prepstation will now reset it's state and global variables upon a critical failure. Added CR for some containers that were missed. As for the museum itself; feel free to create addon content that uses the museum as a master file, but DO NOT use content from this mod directly in your mod without making it dependent on this mod. Fixed some dialog flow issues with Kyre's Ore exchange topics, Marked chairs outside safehouse (in safehouse facade) as ingored by sandbox to prevent NPCs from teleporting outside the cell area and getting stuck, fixed the conditions and description for the Malrus codex "something fishy" mod ability, fixed sancre tor tomb guardian specters missing ghost appearances, Added shield storage to guildhouse and Dev Aveza, Fixed the physical Scrapper perk activator in the Guildhouse - may require cleaning of dbm_perktreenodescript (SirJesto). - [BUGFIX] Removed temper recipes for the Ancient Tongues Weapons that shouldn't have been there. JK's Skyrim / Dawn of Skyrim - Updated the combo patch to detect the new Dawn version and install a compatible combo patch version. Immersive Armors - Replaced the the Light Robes to display for the incorrect Unarmored Robes. *, Immersive Sounds Compendium - Added ISC custom sounds to Legacy items. -Archaeology and Dig site patches come to SE: The patches which added dig sites and airship stops to new lands mods have been integrated into the general patch for that mod, allowing the patch to not only provide display support but also give more dig sites and parking spots for the ship. Tools of Kagrenac - Corrected an issue where replica's couldn't be made of the ToK versions of the items. Fixed #1092 - Added replicas for light armor and robes to the alt list for the upper Hall of Heroes, Fixed #1099 - Change Haunted Quest back to CLOC, Changes some coin pickup sounds based on dap1984's patch - https://www.nexusmods.com/skyrimspecialedition/mods/32733. -Some mod support retired: Bruma, Open Cities, Elemental Dragons, Solitude Skyway and Ravengate support have been dropped due to stability, immersion, and/or compatibility reasons. Hid Safehouse secret passage doors from map, Fixed display havok on mirrak's weapons display. WARNING: NO NOT update to this version if the "Night at the museum" quest is currently active! Adjusted interior soundspace settings for museum cells. Legacy V5 is a complete rebuild of the mod more or less from the ground up and such requires a brand new game in order to utilize (even from the beta version to final release). OPTIONAL - Only required for the Legacy version. ValdaciL's Item Sorting (Courtesy of Xahtax), Opulent Outfits (All in One and Replacer). as this mod has extensive contributions from other modders it would be best of you find the resource you wish to use, look for the author's name in my credit section, and contact them directly. Iceblade of the Monarch - Fixed a script that wasn't compiled correctly. If the incorrect name bothers you, clean the following script from your save: DBMDisplayScriptAnimal. Zim's immersive Artifacts - Gives the Gauldur Amulet's Replica the correct model from Zim's. Fixed #1088 - Added Werewolf totems to the replica list. Oblivion Artifacts Pack - Added our edits to an NPC reference that was moved in the latest version of this mod. Players should clean the script instance of DBM_SupplyRecordScript xx16695C from their save (replace xx with your load index for Legacy). Log in to view your list of favourite games. Wheels of Lull - The replica items are crafted at the replica station now, rather than the forge. Clean DBM_BannerScript off your save, Fixed Thane weapon delivery for all games (new and upgraded), changed the nakes of Yekrem and Sorgul to use Skyrim canonical 3 word names, fixed forgotten vale revered dragons display model, The patches list in the MCM has been moved to a new page to prevent it overflowing and hiding the debug options. Obtainable through Eriana or in limited quantity initially elsewhere, these new sets give a spiffy custom feel to your museum staff and explorer crew! ), Fixed a problem with the vial holder armor mesh on female Elves. This option can also be disabled along with the craftloot system in general. With this warning and disclaimer out of the way, here is a list of what Legacy V5 has to offer: -Completely scratch built museum: brand new interior and exterior design constructed over over 150 new custom architectural meshes. (Thanks to Xahtax). Helgen Reborn - Adjusted the position of the Guard Armor stand in The Dragonborn Hall to fix clipping with the Immersive College Display. -New Explorer Relics! (Kriana), Enhanced debug messages from the Armory/Jewlery container script. Enhanced Lighting and FX - Added a fix for a mesh conflict for the safehouse fireplace. Kthonia's Unique Weapon Pack - Corrected a formlist mismatch. Complete Crafting Overhaul Remastered - Added legacy recipes to CCOR's crafting menu system. Repaired the navmesh for the load door into Englemann's Rest. May not work correctly on a save in progress. (SirJesto), Fixed Collision on all versions of the museum atrium dome to prevent conflict CTD, Fixed Ancient Tongues weapon recipies to properly remove old versions when converting, Ancient tongues and Visage set now properly tracks number of the set for the scaled ability, Fixed Qahnaarin's Grasp recipe so duplicates can't be crafted, Added collision barrier to prevent accesss to the museum through the guildhouse prior to starting the haunted museum quest, Fixed issues swapping items from the Visage set (Ice), Fixed collision problems with the glass domes (Ice). Added a failsafe that enables the guildhouse build workbench for those where it fails to do so. Swapped the Zephr bow for a static model in the Hall of Heroes to prevent the item's "take" box overriding the activator. -Reworked questlines: Shattered legacy has been re-written almost from scratch giving more player choice options along the way and radiant paths to completing several tasks. Legacy of the Dragonborn display issues I have an issue with displaying artifacts in the Dragonborn Museum, specifically in the Dragonborn Hall and Hall of Secrets. - [BUGFIX] Fixed invalid characters in 8 books. Tools of Kagrenac - Adjusted the replica recipe for the ring of the wind to check for completion of stage 200 of the quest in this mod. Wheels of Lull - Replaced a book in this mod with a Legacy Book Covers Lost Library version that will display properly. Updated Sword of Ancient Tongues conversion recipes to fix dummy delivery issue. The entrance is hidden in the Dragonborn Hall. Must have requirement, and it has its own requirements. Oblivion Artifacts Pack - Added a fix to prevent the player from possibly missing an artifact from this mod due to the body of an NPC despawning. (Jesto), Fixed strange characters in Micmou's journal text. Iceblade of the Monarch - Corrected the bug where Olaf would have the Iceblade as well as it being in the mod added location. Guards Armor Replacer - Edited the patch to store the items in the Armory cabinet instead of the Museum Safe. Fixed #980 a bug with "The Lords Mail" where the quest would not progress by reading the "Writ of Execution". Static Mesh Improvement Mod - Dealt with the door mesh conflicts in a different way for better compatibility. This DLC expansion sized mod adds hundreds of new items, dozens of new quests and hundreds of extra hours of play. Fixed #1104 - Fixed a bug with the Thane Weapons handler that resulted in the Daggers of Riften not being awarded in some cases. New Treasure Hunt - Added support for the ESL version of the mod. Serenity - Corrected the install folder and master file requirement for the IKEA patch. Fixed #1097 - Removed magic skill from "Call of the Dragonborn" ability. Explore forgotten lore and uncover the lost relics of the 7 Dragonborn of the bygone eras of Tamriel. Static Mesh Improvement Mod - Corrected the orientation of the Gallery sign mesh. Legacy of the Dragonborn. - [BUGFIX] Made a couple more edits to the Skullcrusher enchantment. Better Skills and Quest Book Names - Forwarded a UUSEP fix and converted the patch to form 44. - [BUGFIX] Fixed incorrect enable state on a part of the Airship ladder in Falkreath. Skyrim Unique Treasures - Fixed disabled Jade Statues from SUT still appearing in merchants inventories for sale. Fixed Nettlebane display - you can now place both the replica and the original item, by default the original item will not auto-sort. Immersive College of Winterhold - Fixed the platforms for the statues in the Dragonborn Hall to be invisible. -New Mannequin free armory and custom displays: The main armory as well as various supported mods now offer a special static armor armature which will display full suits of respective armors instead of relying on the often fussy and buggy vanilla mannequins. Added crafting recipes for replicas of the Black Band and Bone Hawk ring (SirJesto). Immersive College of Winterhold - Added a Display for Beinaarkh's Ring in the Dragonborn Hall. Fixed #1045 - Fix for texture replacers messing with paintings in the museum. Added "ArmorHeavy" and "PerkFistsOrcish" to the Forgemaster's Fingers replica. Artifacts of Boethiah - Fixed typo in Shadowrend plaque Description. One-click unsubscribe later if you don't enjoy the newsletter. (will not move on games in progress). Repaired the clipping of the shell in the library cell. Corrected the names of the Magic Effects and Object Effects of Dukaan and Zahkriisos. The player will now stop digging after each excavation phase - Fixed #1198, Merged the latest typo fixes from NoobyDuelist. fixed warlock's ring magic effect description, Fixed museum shipment crate placement outside bee and barb, Fixed Auryen's "sit and talk" AI package of Shattered Legacy, Capped Archeology Skill at 100 (pending later growth in Odyssey), fixed transparency issue with Jyrik Gauldurson's staff, "Micmou's Spade" new archeology explorer tool added! JK's Skyrim - Fixed a navmash conflict in Riften that was missed previously. -Auryen's new sword: Auryen gets a proper unique signature weapon. Unread Books Glow - Fixed missng ESL flag on the plugin. This change was mainly done to accommodate future plans in Odyssey, but also as a "fresh coat of paint" approach to give it a new feel. True Artifacts of Skyrim - Edits to a few Items to update to Legacy's latest version changes. Subscribe to get the free product of the week! Will not be auto-detected (No plugin for this mod). (SirJesto). Wyrmstooth - Created replica recipes for Embersunder and Nighthunter's Locket, which are items that you can turn in to complete Wyrmstooth quests. Royal Armory - Finders Keepers will now ignore the Test Cell REFs from this mod. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. *. Included a missing update to the haunted museum quest script which may cause some parts of the quest to fail. Clockwork - Forwarded a navmesh from Legacy that is only necessary if the user has not cleaned the clockwork plugin. Everything up till then had been pretty much perfect, all things considered, but the Museum in the mod Legacy of the Dragonborn was not there. It will now auto sort. Great City of Solitude (courtesy of ra2phoenix). Fixed #1028 - Paper supply activator on the printing press was pointing to the wrong container. We The Players Winners - November/December. Fixed female model of Crusader Armor being invisible. Rewrote the treasury script to prevent active script build up. Added temper recipes to the Explorer Armor set. Fixed the perks for the Amulet of Kings and Arctus Ring. From those merely mentioned in title to those who wielded the power of the voice, many legendary and influential people held the title of “Dragonborn” and they all link to the lost covenant of Akatosh. Fixed the airship dock not enabling correctly after "It Belongs in a Museum" is completed (thanks Deapri). - Fixed Cloaks of Skyrim and treasury updates from previous version. (Apparently, Sonic the freaking hedgehog plays this mod! Treasure Hunter - The maps from this mod will now sort properly at the prep station. (Thanks Iconicode), Updated the mesh for the shards in Windcaller Pass. Skyrim Underground - Corrected the lighting in the Dragonborn Hall that was reverted to old settings by the patch. Fixed #1017 - Sextant and Find Relic Power will now properly find radiant items. The armory continues to offer two additional side galleries full of Mannequins for player choice displays, but most designated displays utilize the new system instead, and offer increments to the display counts as a result. - [BUGFIX] Corrected the activator for two items from SUT in the Hall of Oddities. May not be auto-detected depending on the options you chose for your SMIM install. Either roll back to before 5.0.27 or console the lost items back in. -"Coward path" option for Haunted Quest: Ikard now has dialog options to allow you to have him complete the quest instead of doing the haunted quest yourself. Corrected spelling of Jewellery on the cabinet in the Hall of Heroes. Relics of Legend Enhanced Artifacts - Added missed conflict resolution for Ahzidal's Armor pieces. Advanced Adversary Encounters - Added the Outfit change from Legacy to Vahlok the Jailor. -New Artifacts: New items like Shalidor's Stone are now available to be found and used/displayed. -Excavation dig assistance: the player no longer has to wait 3 days between excavation stages and can instead stick around and help dig to advance the quest faster if they wish, -Recast voice actors: Due to corrupted audio files which greatly reduced fidelity all explorer dialog has been rebuilt from scratch and/or recast entirely as well as several other characters. For games in progress, jump the gap and fly the ship away from and back to Solitude to correct it. Additionally options to filter by replica or quest item are also available. (Dagon Display in the Daedric Hall), Fixed Hjalti sword display not accepting the correct item (replica), Fixed missing script on the safehouse receipts for enabling furniture, Fixed supply sorter shelf archaeology toggle, Fixed Shattered Legacy accidental early start, Gave Auryen an ebonny dagger to keep him away from the artifacts if you pick a fight in the gallery, Fixed #1044 - Only the replica vampire body parts will display. Heavy Armory - Added the Missing Imperial and Silver weapons. Fixed odd audio format for one of the "Night at the Museum" sound effects. *(Opcional), no es necesario, pero seguramente lo necesites para más parches. Project AHO - Added a display for this mod in the Dragonborn Hall. Tools of Kagrenac - The Ring of the Wind replica may now be crafted if you have the ring or after you have turned it in for a quest in this mod. Skyrim Underground - Corrected the name of 3 of the weapon activators. Fixed clothing storage activator in the airship cabin. The elegant, powerful, and open-source mod manager, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. Fixed a bug where the "Find Auryen" guidebook objective did not clear if the player found Auryen before the marker was removed. Moonpath to Elsweyr - Removed Alvaro's Tools from appearing in Moonpath mod to fix a potential issue. Bad Gremlins Collection - Fixed a formlist order error in the Trophy Heads list. Adds a room in the Hall of Oddities with displays for the unique weapons and armors the mod adds. Konahrik's Accoutrements - Fixed Vahlok's Cursed Greaves having an item count of 0 for available pieces to be found by the quest. Renamed the plugin. Upon review and approval the author will be given official 3rd party addon endorsement along with a graphic to display on their page indicating such. Cleaned up duplicate vanilla textures. Enhanced Landscapes - Removed a sections of cliff that made it impossible to get to a couple Legacy chests. (Thanks to Gutmaw). After 2 days he'll complete the quest and turn over the journals and notes he found so you can know the whole story. We The Players Winners - November/December. - [BUGFIX] Fixed Madras' Bandoliers not showing. Here is the third and final part of the Forgotten Realms chronology, detailing most, if not all of the D&D novels, comic books, tabletop games and video games set in the Forgotten Realms campaign setting. - Updated SUT Handler to disable duplicates if Legacy is loaded into a save where SUT is already setup. Fixed a bug where the sort chest placed warhammers inside the 2H axe storage. Corrected a grammatical error. This is required for any of the patches. Falskaar - The display for Vanvir's Masterpiece was looking for the wrong version of the weapon. Needed when used - patch for Version 5.4.4. You must select this patch manually in the patcher if you use RCI. Cutting Room Floor - Ring of Khajiit will now display. Zim's Immersive Artifacts - Updated for latest version. Zim's immersive Artifacts - Reverted a Zim's Wild edit to a vanilla formlist that prevented the Amulet of Articulation from being displayed and displaying the Masque of Clavicus Vile instead. Ruins Clutter Improved - Fixed the meshes for the Amethyst Claw Displays. Fossil Mining - Corrected two mis-ordered items in the formlists causing incorrect items to display. Log in to view your list of favourite games. Corrected a weapon REF that was placing a wrong version of a weapon that wouldn't display. Fixed #1096 - Shattered Legacy will no longer start until the player has been given the Sword of Ancient Tongues. Palaces and Castles Enhanced - Adjusted the position of a unique item that was floating in the air. Guildhouse workbench will now have the ability to grab building supplies remotely like the field station benches. Three new explorer relics will be introduced in honor of Highever Rains, Stonehands and Kriana who have been amazing Odyssey team members who jumped on board to help with various tasks in the V5 development, and their aid has earned them a permanent place amongst the other… unfortunate explorers lol. Fixed a bug where the sort chest would get stuck on an item without the proper keywords. Path of the Revenant - Added the replica for the helm to the display formlist. The powerful open-source mod manager from Nexus Mods. Given by during the quest''. - [BUGFIX] Fixed a gap in a wall of the Hall of Secrets. - Fixed papyrus log issue with Radiant Relic Script. Clockwork - Added a new display for this mod in the Dragonborn Hall (Thanks to Xahtax). * Must clean the following script from your save: ------------------------------------------, Dwemer Spectres (Courtesy of Gutmaw, Mayor and Kriana), Reliquary of Myth - Artifact Overhaul (Courtesy of TitansBane), Teldryn Serious (Courtesy of Gutmaw and Kriana). - [BUGFIX] Removed displays for 3 items from "Artifacts of Skyrim" that don't actually appear in the game. The Forgotten City by TheModernStoryteller A quest display is added to the Dragonborn Hall after finishing the good ending. Added NoDisenchant keywords to a load of relics. Please remove DBM_JaysusPatch.esp if it is in your plugin list). Zim's Thane Weapons - Edited the patch to store the items in the Armory cabinet instead of the Museum Safe. Wyrmstooth and Konahrik’s Accoutrements, available on LE, have been officially ported and are now available for patched support as well. If it has not reset properly, console select each piece of the set and type "Recycleactor" to reset the displays to their correct placements. Shadows of one's past has been revised slightly to offer some more choice options and illusions of choice within the dialog options and no longer locks you in during the end scene, allowing you to make a choice on how it plays out. Legacy of the Dragonborn will forever change how you play Skyrim. (Jesto), Riften daggers Thane reward delivery fixed, Archeology perk tree management issue between MCM and visual trees fixed, Visage Armor/Ancient tongue set equip 3 enchantment ability fixed, Auryen's sandboxing packages at the museum fixed. Enhanced Lights and FX - Fixes the issue with Erikur's House mesh (rear). This mod is opted-in to receive Donation Points. -3rd party patch system and guide: A full instruction guide and system is in place to allow authors and their approved team members to request display space from the Legacy team. Garden area remodeled and incorporates a greenhouse now. !! removed container learning from wood pile. Fixed the clouds floating above the Western Watchtower - these were bleeding through from Sancre Tor and Pass Pass which both had a worldspace parent of Tamriel. Enhanced Lights and FX (Exterior) - Fixes the issue with Erikur's House mesh (rear). Fixed glossy normal map on Guylaine's Architecture book, Navmesh fix for the main entrance. Falskaar - The display for Vanvir's Masterpiece was looking for the wrong version of the weapon. Likewise we will also list their mod and the display space on the Legacy page. Heavy Armory - Added back the missing patch from the installer. Artifacts of Skyrim - Removed an unnecessary USSEP master requiremement. Cutting Room Floor - Removed the duplicate Herebane Sorenshield. -Brand new original score by Trent Moriarty: A full selection of location themed museum music composed especially for this release. Apoya el Mod Original Igualmente. -----------------------------------------------------, Skyrim Sewers - Added new displays from this mod. Weapon Armor Clothing Clutter Fixes - Forwarded the new female ground model record for Ahzidal's Armor. Fixed #1082 - Removed DDS copies of PNG files (thanks Doodlez). For Legacy Version (install the MAS patch), Legacy of the Dragonborn Patches (Official). (Thanks to Jelidity for reporting this). Corrected manual activators on the Thane Weapon in the armory.
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